Just here to report my work.
I added the marbles, which will be shot from the slingshot. They can destroy snowballs - of course it is easier to hit bigger ones and you can charge the slingshot up so that the marbles get shot in a shotgun-pattern.
I also started working on the vacuum. You are able to suck up snow to create bigger snowballs to throw at people and snowblocks to build stuff.
I only have the physics-part working, so the snowballs fly to you if you "shoot" at them.
AgeNt_ is already working on some models. When they are in-game I guess I'll get some screenshots.
Till then we are still searching for Texture Artists, a Sound Engeneer and some Testers. Apply at our forums.
Wednesday, September 17, 2008
Tuesday, September 2, 2008
My disaster with Delusion:Source
So, our tester barneyslayer, became aware that I'm the coder of the team. Him being a modeler of Delusion:Source asked me if I could help them a little out with coding, I would also only have to make minor stuff, such as coding weapons. Being helpful I agreed and joined the team.
---cut due request of the Delusion:Source Team---
To make it short what was there:
The coder, who already was there, hadn't been able to compile the code so I had to start from zero. I added multiple dynamic lights (easy, it's on VALVe's developer-wiki). Then I started the code for a flashlight which would have a viewmodel - so that the light has to follow the end of the model.
Anyways, I finished the code for the flashlight, added ironsights (I'm soon gonna update the code you can find on VALVe's wiki as it's a bit crappy) and a syringe. But AgeNt_ reminded me that Team Snowflakes would appreachiate it when I would still code for them. He was totally right, so I fixed up a huge bug of the snowballs.
I reaslised that I couldn't fully maintain two complete mods as I would be leadcoder of both. So the only good solution was to quit Delusion:Source. Nothing personal or something, but it's just too much or me. Best wishes on the team :)
Barneyslayer got a warning from us - as trying to get working resources (team members) to work for your own team is a bit mean. Sure, they can say no, but that wouldn't be nice as you want to be helpful 'n all.
---cut due request of the Delusion:Source Team---
To make it short what was there:
The coder, who already was there, hadn't been able to compile the code so I had to start from zero. I added multiple dynamic lights (easy, it's on VALVe's developer-wiki). Then I started the code for a flashlight which would have a viewmodel - so that the light has to follow the end of the model.
Anyways, I finished the code for the flashlight, added ironsights (I'm soon gonna update the code you can find on VALVe's wiki as it's a bit crappy) and a syringe. But AgeNt_ reminded me that Team Snowflakes would appreachiate it when I would still code for them. He was totally right, so I fixed up a huge bug of the snowballs.
I reaslised that I couldn't fully maintain two complete mods as I would be leadcoder of both. So the only good solution was to quit Delusion:Source. Nothing personal or something, but it's just too much or me. Best wishes on the team :)
Barneyslayer got a warning from us - as trying to get working resources (team members) to work for your own team is a bit mean. Sure, they can say no, but that wouldn't be nice as you want to be helpful 'n all.
Wednesday, August 27, 2008
Tuesday, August 26, 2008
OUR BLOG IS... A L I V E !
Hello there,
This is Team Flakes first Blogpost. Witness the beginning of the development of the most awesome mod of all times!
Now, to get back to reality, here's our (active) team by now:
Fitty Yen: Leader, Designer, Mapper
Agent: Mapper, Modeler, (basic) Texture Artist
z33ky: Coder
barneyslayer: internal Tester
DaFunkMasta: internal Tester
VALVe: uhh... they did something.. I guess...
We are searching for Texture Artist(s) and a Sound Engeneer
Our mod is in an early stage of development, so don't expect any release to the public soon. So far we have no completed maps but 3 are nearly complete. We got a pretty sweet snowball-model and a WIP vacuum-model. Codingside we have the snowball- and slingshot-weapon and one bothersome bug with the actual snowball-projectile.
That's it for now - just some basic info. But be sure to subscripe to not to miss the next post, which will be the history so far. And soon to come: Screenshots :D
This is Team Flakes first Blogpost. Witness the beginning of the development of the most awesome mod of all times!
Now, to get back to reality, here's our (active) team by now:
Fitty Yen: Leader, Designer, Mapper
Agent: Mapper, Modeler, (basic) Texture Artist
z33ky: Coder
barneyslayer: internal Tester
DaFunkMasta: internal Tester
VALVe: uhh... they did something.. I guess...
We are searching for Texture Artist(s) and a Sound Engeneer
Our mod is in an early stage of development, so don't expect any release to the public soon. So far we have no completed maps but 3 are nearly complete. We got a pretty sweet snowball-model and a WIP vacuum-model. Codingside we have the snowball- and slingshot-weapon and one bothersome bug with the actual snowball-projectile.
That's it for now - just some basic info. But be sure to subscripe to not to miss the next post, which will be the history so far. And soon to come: Screenshots :D
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